"with released demos"
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here].
List of games currently under development:
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas