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BIFROST* Engine

1,065 bytes added, 18:22, 19 November 2014
Created page with "The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by Einar Saukas, released with demo graphics by Dave Hughes, supporting a multicolour squar..."
The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], released with demo graphics by Dave Hughes, supporting a multicolour square area with 22 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].

List of released games using the '''BIFROST* Engine''':

* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson

List of games currently under development:

* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens] by Einar Saukas, Jarrod Bentley, Yerzmyey

[[Category:Graphics engines]]
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