Weak sector data: Difference between revisions

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Only two  disk image formats ([[DSK format|Extended DSK]] and [[UDI format#UDI: Ultra Disk Image file format Version 1.1|UDI 1.1]]) can store this type of data.
Only two  disk image formats ([[DSK format|Extended DSK]] and [[UDI format#UDI: Ultra Disk Image file format Version 1.1|UDI 1.1]]) can store this type of data.
== Copy protection ==
Weak sectors used by [[Speedlock]] copy protection family for [[ZX Spectrum +3]] disks.
Usually weak sector data used with other things for copy protection:
* different sector length for different tracks
* different sector length within a drack
* deleted sectors
* sectors with CRC error
* wrong sector header informations e.g.:
** track number
** too long sector length
== Disk images with weak sectors ==
Unfortunately, disk images with recorded weak sector data is very rare (There is no any disk image with weak sector data on [http://www.worldofspectrum.org/ WoS]).
So if a game read the same sector repeatedly than semulators assume that sector has weak data..

Revision as of 04:16, 24 July 2015

Weak disk data

Some copy protections have what is described as `weak, random or floated' data.

Each time the 'weak' sector is read one or more bytes will change, the value may be random between consecutive reads of the same sector.

Weak data recorded with only modified hardware, so you cannot copy these disks without 'crack' the copy protection.

Only two disk image formats (Extended DSK and UDI 1.1) can store this type of data.

Copy protection

Weak sectors used by Speedlock copy protection family for ZX Spectrum +3 disks.

Usually weak sector data used with other things for copy protection:

  • different sector length for different tracks
  • different sector length within a drack
  • deleted sectors
  • sectors with CRC error
  • wrong sector header informations e.g.:
    • track number
    • too long sector length

Disk images with weak sectors

Unfortunately, disk images with recorded weak sector data is very rare (There is no any disk image with weak sector data on WoS).

So if a game read the same sector repeatedly than semulators assume that sector has weak data..