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The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https:// | The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=30002 here]. | ||
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here]. | It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here]. | ||
List of released games using the '''NIRVANA+ Engine''': | |||
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30321 Snake Escape] by Einar Saukas | |||
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30347 Pietro Bros] by Cristian Gonzalez | |||
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=32231 Gandalf] by Cristian Gonzalez | |||
List of games currently under development (with released demos): | List of games currently under development (with released demos): | ||
* [http:// | * [http://spectrumcomputing.co.uk/index.php?cat=96&id=30426 Bomberman] by Cristian Gonzalez | ||
[[Category:Graphics engines]] | [[Category:Graphics engines]] |
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