NIRVANA Engine: Difference between revisions

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* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others
* [http://www.mobygames.com/game/zx-spectrum/stormfinch StormFinch] by Dave "R-Tape" Hughes


List of games currently under development:
List of games currently under development:

Revision as of 17:07, 11 June 2015

The NIRVANA Engine is a 'bicolour' (multicolour 8×2) graphics engine written by Einar Saukas, supporting a multicolour area of 22 character rows by 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in this thread. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available here. Moreover, engine logos can be obtained here.

List of released games using the NIRVANA Engine:

List of games currently under development: