Difference between revisions of "NIRVANA Engine"

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* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev
 
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev
 
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes
 
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes
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* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes
  
 
[[Category:Game engines]]
 
[[Category:Game engines]]

Revision as of 12:33, 5 May 2014

The NIRVANA Engine is a 'bicolour' (multicolour 8×2) graphics engine written by Einar Saukas, supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in this thread. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). There's also an unofficial (partial?) port for Pentagon machines, as described here.

List of released games using the NIRVANA Engine: