Difference between revisions of "NIRVANA Engine"

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The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Einar+Saukas$ Einar Saukas], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [http://www.worldofspectrum.org/forums/showpost.php?p=739791&postcount=122 here].
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The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 30 character columns by (at most) 22 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=30001 here].
  
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). There's also an unofficial (partial?) port for Pentagon machines, as described [http://www.worldofspectrum.org/forums/showthread.php?p=762586#post762586 here].
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It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].
  
 
List of released games using the '''NIRVANA Engine''':
 
List of released games using the '''NIRVANA Engine''':
  
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30084 DreamWalker: Alter Ego 2] by Denis Grachev & others
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30103 El Stompo] by Dave "R-Tape" Hughes
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30156 MultiDude] by Denis Grachev & others
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30350 Rock, Paper, Scissors, Pudding, Drop!] by Dave "R-Tape" Hughes
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30207 Stormfinch] by Dave "R-Tape" Hughes
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30108 Sun Bucket] by Dave "R-Tape" Hughes
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30304 ZoomBlox] by Fabrizio Zavagli
  
[[Category:Game engines]]
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List of games currently under development (with released demos):
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30425 Assembloids ZX] by Martin /enthusi
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[[Category:Graphics engines]]

Latest revision as of 20:48, 12 April 2018

The NIRVANA Engine is a 'bicolour' (multicolour 8×2) graphics engine written by Einar Saukas, supporting a multicolour area of 30 character columns by (at most) 22 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in this thread. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available here. Moreover, engine logos can be obtained here.

List of released games using the NIRVANA Engine:

List of games currently under development (with released demos):