NIRVANA Engine: Difference between revisions
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* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi | * [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi | ||
[[Category:Graphics engines]] | [[Category:Graphics engines]] |
Revision as of 20:15, 16 March 2016
The NIRVANA Engine is a 'bicolour' (multicolour 8×2) graphics engine written by Einar Saukas, supporting a multicolour area of 30 character columns by (at most) 22 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in this thread. The latest version is available for download here.
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available here. Moreover, engine logos can be obtained here.
List of released games using the NIRVANA Engine:
- DreamWalker: Alter Ego 2 by Denis Grachev & others
- El Stompo by Dave "R-Tape" Hughes
- Sun Bucket by Dave "R-Tape" Hughes
- MultiDude by Denis Grachev & others
- Stormfinch by Dave "R-Tape" Hughes
List of games currently under development:
- Assembloids by Martin /enthusi