Difference between revisions of "NIRVANA+ Engine"

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The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].
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The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=30002 here].
  
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3).
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It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here].
  
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List of released games using the '''NIRVANA+ Engine''':
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30321 Snake Escape] by Einar Saukas
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30347 Pietro Bros] by Cristian Gonzalez
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=32231 Gandalf] by Cristian Gonzalez
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List of games currently under development (with released demos):
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30426 Bomberman] by Cristian Gonzalez
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[[Category:Graphics engines]]
 
[[Category:Graphics engines]]

Latest revision as of 21:08, 12 April 2018

The NIRVANA+ Engine is a 'bicolour' (multicolour 8×2) graphics engine written by Einar Saukas, supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in this thread. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and Einar Saukas, described here.

List of released games using the NIRVANA+ Engine:

List of games currently under development (with released demos):