NIRVANA+ Engine: Difference between revisions
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It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here]. | It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here]. | ||
List of games currently under development: | |||
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas | |||
* [http://www.worldofspectrum.org/forums/discussion/52279/ Bomberman] by Cristian Gonzalez | |||
[[Category:Graphics engines]] | [[Category:Graphics engines]] |
Revision as of 20:15, 16 March 2016
The NIRVANA+ Engine is a 'bicolour' (multicolour 8×2) graphics engine written by Einar Saukas, supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in this thread. The latest version is available for download here.
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and Einar Saukas, described here.
List of games currently under development:
- Snake Escape by Einar Saukas
- Bomberman by Cristian Gonzalez