Difference between revisions of "NIRVANA+ Engine"

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(Added list of games under development)
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It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here].
 
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here].
  
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List of games currently under development:
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* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas
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* [http://www.worldofspectrum.org/forums/discussion/52279/ Bomberman] by Cristian Gonzalez
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[[Category:Graphics engines]]
 
[[Category:Graphics engines]]

Revision as of 20:15, 16 March 2016

The NIRVANA+ Engine is a 'bicolour' (multicolour 8×2) graphics engine written by Einar Saukas, supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in this thread. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and Einar Saukas, described here.

List of games currently under development: