NIRVANA+ Engine: Difference between revisions
Jump to navigation
Jump to search
m ("with released demos") |
(Added Pietro Bros) |
||
Line 7: | Line 7: | ||
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas | * [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas | ||
* [http://www.worldofspectrum.org/forums/discussion/52279/ Bomberman] by Cristian Gonzalez | * [http://www.worldofspectrum.org/forums/discussion/52279/ Bomberman] by Cristian Gonzalez | ||
* [http://www.worldofspectrum.org/forums/discussion/52788/ Pietro Bros] by Cristian Gonzalez | |||
[[Category:Graphics engines]] | [[Category:Graphics engines]] |
Revision as of 04:34, 9 June 2016
The NIRVANA+ Engine is a 'bicolour' (multicolour 8×2) graphics engine written by Einar Saukas, supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in this thread. The latest version is available for download here.
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and Einar Saukas, described here.
List of games currently under development (with released demos):
- Snake Escape by Einar Saukas
- Bomberman by Cristian Gonzalez
- Pietro Bros by Cristian Gonzalez