Difference between revisions of "BIFROST* Engine"

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The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area with 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].
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The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].
  
 
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].
 
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].
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* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens] by Einar Saukas, Jarrod Bentley, Yerzmyey
 
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens] by Einar Saukas, Jarrod Bentley, Yerzmyey
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* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon ZEXED] by Einar Saukas, Dave Hughes
  
 
[[Category:Graphics engines]]
 
[[Category:Graphics engines]]

Revision as of 19:51, 19 November 2014

The BIFROST* Engine is a multicolour 8×1 graphics engine written by Einar Saukas, featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in this link. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained here.

List of released games using the BIFROST* Engine:

List of games currently under development: