BIFROST* Engine: Difference between revisions

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The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=27405 here].
The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [https://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=27405 here].


It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [https://www.worldofspectrum.org/forums/showthread.php?t=44660 here].


List of released games using the '''BIFROST* Engine''':
List of released games using the '''BIFROST* Engine''':


* [http://spectrumcomputing.co.uk/index.php?cat=96&id=28175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson
* [https://spectrumcomputing.co.uk/index.php?cat=96&id=28175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30197 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey
* [https://spectrumcomputing.co.uk/index.php?cat=96&id=30197 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30216 Complica DX] by Einar Saukas, Dave "R-Tape" Hughes, Yerzmyey
* [https://spectrumcomputing.co.uk/index.php?cat=96&id=30216 Complica DX] by Einar Saukas, Dave "R-Tape" Hughes, Yerzmyey
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=32306 Pushbot] by Dave "R-Tape" Hughes,
* [https://spectrumcomputing.co.uk/index.php?cat=96&id=32306 Pushbot] by Dave "R-Tape" Hughes,


List of games currently under development:
List of games currently under development:

Latest revision as of 04:13, 10 May 2020

The BIFROST* Engine is a multicolour 8×1 graphics engine written by Einar Saukas, featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in this link. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained here.

List of released games using the BIFROST* Engine:

List of games currently under development: