Difference between revisions of "BIFROST* Engine"

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(Updated list of games and links)
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The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].
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The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=27405 here].
  
 
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].
 
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].
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List of released games using the '''BIFROST* Engine''':
 
List of released games using the '''BIFROST* Engine''':
  
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=28175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30197 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30216 Complica DX] by Einar Saukas, Dave "R-Tape" Hughes, Yerzmyey
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* [http://spectrumcomputing.co.uk/index.php?cat=96&id=32306 Pushbot] by Dave "R-Tape" Hughes,
  
 
List of games currently under development:
 
List of games currently under development:
  
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon ZEXED] by Einar Saukas, Dave Hughes
 
 
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon MIDNIGHT RIDERS FANCLUB] by Einar Saukas
 
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon MIDNIGHT RIDERS FANCLUB] by Einar Saukas
  
 
[[Category:Graphics engines]]
 
[[Category:Graphics engines]]

Latest revision as of 21:15, 12 April 2018

The BIFROST* Engine is a multicolour 8×1 graphics engine written by Einar Saukas, featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in this link. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained here.

List of released games using the BIFROST* Engine:

List of games currently under development: