BIFROST* Engine: Difference between revisions

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* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey
* [http://www.worldofspectrum.org/forums/discussion/50272/redirect/p1 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey
* [http://www.worldofspectrum.org/forums/discussion/50753/new-game-complica-dx/p1 Complica DX] by Einar Saukas, Dave Hughes, Yerzmyey
* [http://www.worldofspectrum.org/forums/discussion/50753/new-game-complica-dx/p1 Complica DX] by Einar Saukas, Dave Hughes, Yerzmyey



Revision as of 01:39, 3 August 2015

The BIFROST* Engine is a multicolour 8×1 graphics engine written by Einar Saukas, featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in this link. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained here.

List of released games using the BIFROST* Engine:

List of games currently under development: