Difference between revisions of "BIFROST*2 Engine"

From SinclairFAQ
Jump to: navigation, search
(Updated link)
(Tags: Mobile edit, Mobile web edit)
m (Let's use HTTPS!)
 
Line 1: Line 1:
The '''BIFROST*2 Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour square area of (at most) 22 character rows by 20 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=30003 here].
+
The '''BIFROST*2 Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour square area of (at most) 22 character rows by 20 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [https://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=30003 here].
  
 
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3).
 
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3).

Latest revision as of 04:14, 10 May 2020

The BIFROST*2 Engine is a multicolour 8×1 graphics engine written by Einar Saukas, supporting a multicolour square area of (at most) 22 character rows by 20 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in this link. The latest version is available for download here.

It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3).

List of games currently under development:

  • ZEXED by Einar Saukas, Dave Hughes