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This should now be stored in memory, and displayed at the top of the window. To execute a program, enter the command '''RUN''' . To save a program to disk, enter '''SAVE "filename"''' . To retrieve a saved program, enter '''LOAD "filename"''' . The command '''NEW''' will erase a program from memory. Individual lines can be erased by entering their line number alone ( to erase line 20, simply enter '''20''' ). Entering '''QUIT''' will exit SpecBAS. | This should now be stored in memory, and displayed at the top of the window. To execute a program, enter the command '''RUN''' . To save a program to disk, enter '''SAVE "filename"''' . To retrieve a saved program, enter '''LOAD "filename"''' . The command '''NEW''' will erase a program from memory. Individual lines can be erased by entering their line number alone ( to erase line 20, simply enter '''20''' ). Entering '''QUIT''' will exit SpecBAS. | ||
==Editor controls== | ==Editor key controls== | ||
The editor window can be controlled, intuitively, via mouse control, and/or via the following key commands: | |||
ctrl + cursor up = select previous line | ctrl + cursor up = select previous line | ||
ctrl + cursor down = select next line | ctrl + cursor down = select next line | ||
tab = edit selected line | |||
escape = terminate, or 'break into' program | escape = terminate, or 'break into' program | ||
BASIC programs can also be loaded into specbas as text files from your editor of choice, detailed in [[File handling in SpecBAS]] | return = toggle editor window on/off | ||
shift + cursor up = recall previous command | |||
shift + cursor down = revert the above | |||
BASIC programs can also be loaded into specbas as ZXASCII text files from your editor of choice, detailed in [[File handling in SpecBAS]] | |||
==What can I do with it?== | ==What can I do with it?== | ||
SpecBAS is broadly compatible with most forms of BASIC. Demo files are available for you to nose through. Writing games, utilities and | SpecBAS is broadly compatible with most forms of BASIC. Demo files are available for you to nose through. Writing games, utilities and fun-code in SpecBAS is remarkably simple. The speed of the interpreter, and vast amount of commands available allow impressive results to be achieved quickly. You could relive a couple of ZX81 type-ins, or just as easily throw together a fractal based animation, a slick arcade game, or useful utilities and tools. |
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