https://sinclair.wiki.zxnet.co.uk/w/api.php?action=feedcontributions&user=Einar&feedformat=atomSinclair Wiki - User contributions [en-gb]2024-03-29T15:13:12ZUser contributionsMediaWiki 1.39.6https://sinclair.wiki.zxnet.co.uk/w/index.php?title=FZX_format&diff=1853FZX format2018-04-12T21:19:09Z<p>Einar: /* Useful Links */Updated link</p>
<hr />
<div>FZX is a royalty-free compact bitmap font file format designed primarily for storing bitmap fonts for the Sinclair ZX Spectrum.<br />
<br />
FZX has the following features:<br />
<br />
* proportional spacing<br />
* characters can be up to 16 pixels in width<br />
* characters can be up to 192 pixels in depth<br />
* up to 244 characters per font (code 32 to 255)<br />
<br />
The following image (presented as loading screen by FZX driver) illustrates how most definition parameters (detailed below) are combined to generate the image of each character:<br />
<br />
[[File:FZX.gif]]<br />
<br />
The FZX format consists of a three byte header (containing parameters in yellow that are applied to the entire fontset), followed by a variable-length table containing data for each character (containing character parameters in cyan and magenta), and a variable-length set of character definitions.<br />
<br />
== Header ==<br />
'''height''' - vertical gap between baselines in pixels<br />
<br />
This is the number of pixels to move down after a carriage return.<br />
<br />
<br />
'''tracking''' - horizontal gap between characters in pixels<br />
<br />
Character definitions should not include any white space and this value should normally be a positive number. It may be zero for script style fonts where characters run together.<br />
<br />
<br />
'''lastchar''' - the ASCII code of the last definition in the font<br />
<br />
All characters up to and including this character must have an entry in the list of definitions although the entry can be blank.<br />
<br />
== Table ==<br />
The table consists of a three byte entry for each character from ASCII 32 to the last character defined (lastchar) followed by a word containing the length of the file (the offset to the byte after the last byte of the last definition).<br />
<br />
<br />
'''offset''' - word containing the offset to the character definition (plus any kern in the high two bits)<br />
<br />
This is calculated from the start of the table and stored as an offset rather than an absolute address to make the font relocatable. The kern is the left shift towards the previous character and can be between 1 and 3 pixels.<br />
<br />
The byte containing the offset can be calculated as follows:<br />
<br />
offset + 16384 * kern<br />
<br />
<br />
'''shift''' - nibble containing the amount of leading for the character (0-15)<br />
<br />
This is the number of vertical pixels to skip before drawing the character. When more than 15 pixels of white space are required the additional white space must be added to the character definition.<br />
<br />
<br />
'''width''' - nibble containing the width of the character (1-16)<br />
<br />
The width of the character definition in pixels. The value stores is one less than the required value.<br />
<br />
<br />
The byte containing the leading and width can be calculated as follows:<br />
<br />
16 * shift + width - 1<br />
<br />
== Character Definitions ==<br />
The character definitions consist of a byte or pair of bytes for each row of the character, depending on whether the character is 1 to 8 pixels wide (byte), or 9 to 16 pixels wide (pair of bytes).<br />
<br />
== Useful Links ==<br />
https://spectrumcomputing.co.uk/index.php?cat=96&id=28171 - official FZX release and available fonts<br />
<br />
http://zx-modules.de/ - FZX editor<br />
<br />
http://www.z88dk.org/ - Z80 C cross-compiler with built-in FZX support<br />
<br />
[[category:specifications]]<br />
[[category:native_file_formats]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*2_Engine&diff=1852BIFROST*2 Engine2018-04-12T21:17:04Z<p>Einar: Updated link</p>
<hr />
<div>The '''BIFROST*2 Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour square area of (at most) 22 character rows by 20 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=30003 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3).<br />
<br />
List of games currently under development:<br />
<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon ZEXED] by Einar Saukas, Dave Hughes<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1851BIFROST* Engine2018-04-12T21:15:18Z<p>Einar: Updated list of games and links</p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=27405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=28175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30197 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30216 Complica DX] by Einar Saukas, Dave "R-Tape" Hughes, Yerzmyey<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=32306 Pushbot] by Dave "R-Tape" Hughes,<br />
<br />
List of games currently under development:<br />
<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon MIDNIGHT RIDERS FANCLUB] by Einar Saukas<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA%2B_Engine&diff=1850NIRVANA+ Engine2018-04-12T21:08:14Z<p>Einar: Update list of games and links</p>
<hr />
<div>The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=30002 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here].<br />
<br />
List of released games using the '''NIRVANA+ Engine''':<br />
<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30321 Snake Escape] by Einar Saukas<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30347 Pietro Bros] by Cristian Gonzalez<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=32231 Gandalf] by Cristian Gonzalez<br />
<br />
List of games currently under development (with released demos):<br />
<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30426 Bomberman] by Cristian Gonzalez<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1849NIRVANA Engine2018-04-12T20:48:08Z<p>Einar: Updated list of games and links</p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 30 character columns by (at most) 22 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://spectrumcomputing.co.uk/index.php?cat=96&id=30001 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30084 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30103 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30156 MultiDude] by Denis Grachev & others<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30350 Rock, Paper, Scissors, Pudding, Drop!] by Dave "R-Tape" Hughes<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30207 Stormfinch] by Dave "R-Tape" Hughes<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30108 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30304 ZoomBlox] by Fabrizio Zavagli<br />
<br />
List of games currently under development (with released demos):<br />
<br />
* [http://spectrumcomputing.co.uk/index.php?cat=96&id=30425 Assembloids ZX] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA%2B_Engine&diff=1750NIRVANA+ Engine2016-06-09T04:34:19Z<p>Einar: Added Pietro Bros</p>
<hr />
<div>The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here].<br />
<br />
List of games currently under development (with released demos):<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/discussion/52279/ Bomberman] by Cristian Gonzalez<br />
* [http://www.worldofspectrum.org/forums/discussion/52788/ Pietro Bros] by Cristian Gonzalez<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1689BIFROST* Engine2016-03-31T13:42:26Z<p>Einar: Moved ZEXED to BIFROST* Engine</p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
* [http://www.worldofspectrum.org/forums/discussion/50272/redirect/p1 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
* [http://www.worldofspectrum.org/forums/discussion/50753/new-game-complica-dx/p1 Complica DX] by Einar Saukas, Dave Hughes, Yerzmyey<br />
<br />
List of games currently under development:<br />
<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon MIDNIGHT RIDERS FANCLUB] by Einar Saukas<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*2_Engine&diff=1688BIFROST*2 Engine2016-03-31T13:42:07Z<p>Einar: New entry</p>
<hr />
<div>The '''BIFROST*2 Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour square area of (at most) 22 character rows by 20 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/forums/discussion/52389/ here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3).<br />
<br />
List of games currently under development:<br />
<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon ZEXED] by Einar Saukas, Dave Hughes<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=Main_Page&diff=1687Main Page2016-03-31T13:39:41Z<p>Einar: Added BIFROST*2</p>
<hr />
<div>[[File:ZXSpectrum48k.jpg|270px|thumb|The original [[ZX Spectrum 16K/48K|16K/48K ZX Spectrum]]]]<br />
<br />
<div style="font-family: Times New Roman; font-size: 20pt; text-align: center; font-style: italic;">Sinclair FAQ Wiki</div><br />
__NOTOC__<br />
<br />
This Wiki is an attempt at rebooting the Sinclair FAQ.<br />
<br />
The long term aim is for it to replace the existing stagnant Sinclair FAQs and Tech Wiki as an up to date repository for Sinclair related information on the internet.<br />
<br />
If you would like to contribute to articles please [[Special:UserLogin|register/log in]].<br />
<br />
''Note: if you created an account before the Wiki was moved from the zxshed site your old username/password should '''still be valid'''.''<br />
<br />
==Current Status==<br />
The wiki is slowly growing, there are several full articles now but it still needs contributions. Please take a look at [[SinclairFAQ talk:What Needs Doing]] to see what parts of the wiki you can help with.<br />
<br />
==Index==<br />
<br />
'''[[Frequently asked questions]]—start here!'''<br />
<br />
'''[[ZX Spectrum|Spectrum systems]]:'''<br />
* Original models: [[ZX Spectrum 16K/48K]] | [[ZX Spectrum 128]] | [[ZX Spectrum +2]] | [[ZX Spectrum +2A/2B, +3/3B]] | [[Timex 2000 series]]<br />
* Compatible systems and clones: [[T34VG1]] | [[SAM Coupé]] | [[Speccy2010]] | [[ZX Spectrum SE]]<br />
<br />
'''Spectrum internals:'''<br />
* Components: [[Schematics]] | [[AY-3-8912]] | [[ZX Spectrum ULA]] | [[Z80]] | [[ZX Spectrum edge connector]]<br />
* Behaviour: [[Contended memory]] | [[Contended I/O]] | [[Floating bus]] | [[Spectrum Video Modes]]<br />
<br />
'''Hardware maintenance:''' [[Replacement Components]]<br />
<br />
'''Hardware addons'''<br />
* Floppy drives: [[External floppy drives on the Spectrum +3]] | [[Beta Disk]] | [[+D]] | [[DISCiPLE]] | [[Didaktik 80]] | [[MB-02+]] | [[Opus Discovery]]<br />
* Other storage: [[DivIDE]] | [[ZX Interface 1]] (Microdrive and ZX Network) | [[Messenger]] | [[Mirage Microdriver]] | [[Multiface]] One/128/3 | [[Rotronics Wafadrive]]<br />
* Mouse/joystick: [[AMX Mouse]] | [[Kempston Joystick Interface|Kempston]] | [[ZX Interface 2]]<br />
* Printers: [[ZX Printer]]<br />
* Speech synthesis: [[SP0256]]<br />
* Networking: [[Spectranet]]<br />
<br />
'''Standards:''' [[IDEDOS]] | [[ULAplus]] | [[X80]] | [[ZXI standard]]<br />
<br />
'''System software:''' [[Sinclair BASIC history]] | [[ROM images]] | [[+3DOS]] | [[+3e]] | [[Open82]] | [[OpenSE]] | [[Spectrum tape interface]] | [[Channels and streams]]<br />
<br />
'''Software development:''' [[Z80 Programming]] | [[:Category:Specbas|SpecBAS]] | [[18×18 icon format]] | [[BIFROST* Engine]] | [[BIFROST*2 Engine]] | [[NIRVANA Engine]] | [[NIRVANA+ Engine]]<br />
<br />
'''[[Emulators]]'''<br />
<br />
'''[[:Category:File Formats|File formats]]:'''<br />
* [[:Category:Native file formats|Native]]: [[FZX format|FZX]] | [[Spectrum tape interface]]<br />
* [[:Category:Emulator Disk Image Formats|Disk]]: [[DSK format|DSK/EDSK]] | [[UDI format|UDI]] | [[TRD format|TRD/SCL]] | [[MGT format|MGT/IMG]] | [[OPD format|OPD/OPU]] | [[D80 format|D40/D80]] | [[HDF format|HDF]]<br />
* [[:Category:Emulator Tape Image Formats|Tape]]: [[PZX format|PZX]] | [[TAP format|TAP]] | [[TZX format|TZX]]<br />
* [[:Category:Emulator Snapshot File Formats|Snapshot]]: [[SNA format|SNA]] | [[Z80 format|Z80]] | [[ZX-State format|ZX-State (SZX)]]<br />
<br />
'''[[:Category:Filesystems|Filesystems]]:'''<br />
* [[MGT filesystem]]<br />
<br />
'''[[:Category:Companies|Companies]]:''' [[Sinclair Research Ltd|Sinclair Research]] | [[Miles Gordon Technology]] | [[SAM Computers Ltd|SAM Computers]]<br />
<br />
'''Spectrum culture:''' [[Harry S Price]] | [[Matthew Smith]] | [[Where Are They Now?]]<br />
<br />
==External Links==<br />
[http://scratchpad.wikia.com/wiki/ZX_Spectrum_technical_information The Tech Wiki] which contains corrections to some of the material in the c.s.s faq reference section, and details of new projects such as the ULAplus, and the "128Ke" idealised Spectrum 128K specification.<br />
<br />
[http://www.sinclairfaq.org/cssfaq/index.html The comp.sys.sinclair FAQ] which contains the majority of the technical information about the Sinclair ZX80, ZX81, and Spectrum range of computers<br />
<br />
[http://www.worldofspectrum.org/WoSFAQ.html The WoS FAQ]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1681NIRVANA Engine2016-03-16T20:17:54Z<p>Einar: "with released demos"</p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 30 character columns by (at most) 22 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
* [http://www.mobygames.com/game/zx-spectrum/stormfinch Stormfinch] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development (with released demos):<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA%2B_Engine&diff=1680NIRVANA+ Engine2016-03-16T20:17:31Z<p>Einar: "with released demos"</p>
<hr />
<div>The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here].<br />
<br />
List of games currently under development (with released demos):<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/discussion/52279/ Bomberman] by Cristian Gonzalez<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1679NIRVANA Engine2016-03-16T20:15:43Z<p>Einar: Snake Escape changed from NIRVANA to NIRVANA+</p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 30 character columns by (at most) 22 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
* [http://www.mobygames.com/game/zx-spectrum/stormfinch Stormfinch] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA%2B_Engine&diff=1678NIRVANA+ Engine2016-03-16T20:15:05Z<p>Einar: Added list of games under development</p>
<hr />
<div>The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here].<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/discussion/52279/ Bomberman] by Cristian Gonzalez<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=FZX_format&diff=1667FZX format2016-01-26T02:51:08Z<p>Einar: Added links</p>
<hr />
<div>FZX is a royalty-free compact bitmap font file format designed primarily for storing bitmap fonts for the Sinclair ZX Spectrum.<br />
<br />
FZX has the following features:<br />
<br />
* proportional spacing<br />
* characters can be up to 16 pixels in width<br />
* characters can be up to 192 pixels in depth<br />
* up to 244 characters per font (code 32 to 255)<br />
<br />
The following image (presented as loading screen by FZX driver) illustrates how most definition parameters (detailed below) are combined to generate the image of each character:<br />
<br />
[[File:FZX.gif]]<br />
<br />
The FZX format consists of a three byte header (containing parameters in yellow that are applied to the entire fontset), followed by a variable-length table containing data for each character (containing character parameters in cyan and magenta), and a variable-length set of character definitions.<br />
<br />
== Header ==<br />
'''height''' - vertical gap between baselines in pixels<br />
<br />
This is the number of pixels to move down after a carriage return.<br />
<br />
<br />
'''tracking''' - horizontal gap between characters in pixels<br />
<br />
Character definitions should not include any white space and this value should normally be a positive number. It may be zero for script style fonts where characters run together.<br />
<br />
<br />
'''lastchar''' - the ASCII code of the last definition in the font<br />
<br />
All characters up to and including this character must have an entry in the list of definitions although the entry can be blank.<br />
<br />
== Table ==<br />
The table consists of a three byte entry for each character from ASCII 32 to the last character defined (lastchar) followed by a word containing the length of the file (the offset to the byte after the last byte of the last definition).<br />
<br />
<br />
'''offset''' - word containing the offset to the character definition (plus any kern in the high two bits)<br />
<br />
This is calculated from the start of the table and stored as an offset rather than an absolute address to make the font relocatable. The kern is the left shift towards the previous character and can be between 1 and 3 pixels.<br />
<br />
The byte containing the offset can be calculated as follows:<br />
<br />
offset + 16384 * kern<br />
<br />
<br />
'''shift''' - nibble containing the amount of leading for the character (0-15)<br />
<br />
This is the number of vertical pixels to skip before drawing the character. When more than 15 pixels of white space are required the additional white space must be added to the character definition.<br />
<br />
<br />
'''width''' - nibble containing the width of the character (1-16)<br />
<br />
The width of the character definition in pixels. The value stores is one less than the required value.<br />
<br />
<br />
The byte containing the leading and width can be calculated as follows:<br />
<br />
16 * shift + width - 1<br />
<br />
== Character Definitions ==<br />
The character definitions consist of a byte or pair of bytes for each row of the character, depending on whether the character is 1 to 8 pixels wide (byte), or 9 to 16 pixels wide (pair of bytes).<br />
<br />
== Useful Links ==<br />
http://www.worldofspectrum.org/infoseekid.cgi?id=0028171 - official FZX release and available fonts<br />
<br />
http://zx-modules.de/ - FZX editor<br />
<br />
http://www.z88dk.org/ - Z80 C cross-compiler with built-in FZX support<br />
<br />
[[category:specifications]]<br />
[[category:native_file_formats]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=FZX_format&diff=1665FZX format2016-01-25T20:24:18Z<p>Einar: Added illustrative image (it was very hard to understand the format description without a visual reference)</p>
<hr />
<div>FZX is a royalty-free compact bitmap font file format designed primarily for storing bitmap fonts for the Sinclair ZX Spectrum.<br />
<br />
FZX has the following features:<br />
<br />
* proportional spacing<br />
* characters can be up to 16 pixels in width<br />
* characters can be up to 192 pixels in depth<br />
* up to 244 characters per font (code 32 to 255)<br />
<br />
The following image (presented as loading screen by FZX driver) illustrates how most definition parameters (detailed below) are combined to generate the image of each character:<br />
<br />
[[File:FZX.gif]]<br />
<br />
The FZX format consists of a three byte header (containing parameters in yellow that are applied to the entire fontset), followed by a variable-length table containing data for each character (containing character parameters in cyan and magenta), and a variable-length set of character definitions.<br />
<br />
== Header ==<br />
'''height''' - vertical gap between baselines in pixels<br />
<br />
This is the number of pixels to move down after a carriage return.<br />
<br />
<br />
'''tracking''' - horizontal gap between characters in pixels<br />
<br />
Character definitions should not include any white space and this value should normally be a positive number. It may be zero for script style fonts where characters run together.<br />
<br />
<br />
'''lastchar''' - the ASCII code of the last definition in the font<br />
<br />
All characters up to and including this character must have an entry in the list of definitions although the entry can be blank.<br />
<br />
== Table ==<br />
The table consists of a three byte entry for each character from ASCII 32 to the last character defined (lastchar) followed by a word containing the length of the file (the offset to the byte after the last byte of the last definition).<br />
<br />
<br />
'''offset''' - word containing the offset to the character definition (plus any kern in the high two bits)<br />
<br />
This is calculated from the start of the table and stored as an offset rather than an absolute address to make the font relocatable. The kern is the left shift towards the previous character and can be between 1 and 3 pixels.<br />
<br />
The byte containing the offset can be calculated as follows:<br />
<br />
offset + 16384 * kern<br />
<br />
<br />
'''shift''' - nibble containing the amount of leading for the character (0-15)<br />
<br />
This is the number of vertical pixels to skip before drawing the character. When more than 15 pixels of white space are required the additional white space must be added to the character definition.<br />
<br />
<br />
'''width''' - nibble containing the width of the character (1-16)<br />
<br />
The width of the character definition in pixels. The value stores is one less than the required value.<br />
<br />
<br />
The byte containing the leading and width can be calculated as follows:<br />
<br />
16 * shift + width - 1<br />
<br />
== Character Definitions ==<br />
The character definitions consist of a byte or pair of bytes for each row of the character, depending on whether the character is 1 to 8 pixels wide (byte), or 9 to 16 pixels wide (pair of bytes).<br />
<br />
[[category:specifications]]<br />
[[category:native_file_formats]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=File:FZX.gif&diff=1664File:FZX.gif2016-01-25T20:06:05Z<p>Einar: FZX driver (loading screen)</p>
<hr />
<div>FZX driver (loading screen)</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=FZX_format&diff=1663FZX format2016-01-25T19:56:34Z<p>Einar: Parameters in bold</p>
<hr />
<div>FZX is a royalty-free compact bitmap font file format designed primarily for storing bitmap fonts for the Sinclair ZX Spectrum.<br />
<br />
FZX has the following features:<br />
<br />
* proportional spacing<br />
* characters can be up to 16 pixels in width<br />
* characters can be up to 192 pixels in depth<br />
* up to 244 characters per font (code 32 to 255)<br />
<br />
The format consists of a three byte header followed by a variable-length table and a variable-length set of character definitions.<br />
<br />
== Header ==<br />
'''height''' - vertical gap between baselines in pixels<br />
<br />
This is the number of pixels to move down after a carriage return.<br />
<br />
<br />
'''tracking''' - horizontal gap between characters in pixels<br />
<br />
Character definitions should not include any white space and this value should normally be a positive number. It may be zero for script style fonts where characters run together.<br />
<br />
<br />
'''lastchar''' - the ASCII code of the last definition in the font<br />
<br />
All characters up to and including this character must have an entry in the list of definitions although the entry can be blank.<br />
<br />
== Table ==<br />
The table consists of a three byte entry for each character from ASCII 32 to the last character defined (lastchar) followed by a word containing the length of the file (the offset to the byte after the last byte of the last definition).<br />
<br />
<br />
'''offset''' - word containing the offset to the character definition (plus any kern in the high two bits)<br />
<br />
This is calculated from the start of the table and stored as an offset rather than an absolute address to make the font relocatable. The kern is the left shift towards the previous character and can be between 1 and 3 pixels.<br />
<br />
The byte containing the offset can be calculated as follows:<br />
<br />
offset + 16384 * kern<br />
<br />
<br />
'''shift''' - nibble containing the amount of leading for the character (0-15)<br />
<br />
This is the number of vertical pixels to skip before drawing the character. When more than 15 pixels of white space are required the additional white space must be added to the character definition.<br />
<br />
<br />
'''width''' - nibble containing the width of the character (1-16)<br />
<br />
The width of the character definition in pixels. The value stores is one less than the required value.<br />
<br />
<br />
The byte containing the leading and width can be calculated as follows:<br />
<br />
16 * shift + width - 1<br />
<br />
== Definitions ==<br />
<br />
The character definitions consist of a byte or pair of bytes for each row of the character, depending on whether the character is 1 to 8 pixels wide (byte), or 9 to 16 pixels wide (pair of bytes).<br />
<br />
[[category:specifications]]<br />
[[category:native_file_formats]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=User:Einar&diff=1553User:Einar2015-09-11T04:08:16Z<p>Einar: </p>
<hr />
<div>Author of [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 BIFROST*], [[NIRVANA Engine|NIRVANA]] and [[NIRVANA+ Engine|NIRVANA+]] Engines, [http://www.worldofspectrum.org/infoseekid.cgi?id=0027996 ZX7] compressor, and [http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Einar+Saukas$ other programs] for the ZX-Spectrum.</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA%2B_Engine&diff=1552NIRVANA+ Engine2015-09-11T04:02:39Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It's based on a multicolor render routine originally developed by Alone Coder and [[User:Einar|Einar Saukas]], described [http://www.worldofspectrum.org/forums/discussion/44591 here].<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA%2B_Engine&diff=1551NIRVANA+ Engine2015-09-11T03:59:08Z<p>Einar: New page</p>
<hr />
<div>The '''NIRVANA+ Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 32 character columns by (at most) 23 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/discussion/51209/ this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3).<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1550NIRVANA Engine2015-09-11T03:57:07Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 30 character columns by (at most) 22 character rows. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
* [http://www.mobygames.com/game/zx-spectrum/stormfinch Stormfinch] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=Main_Page&diff=1549Main Page2015-09-11T03:55:36Z<p>Einar: Added NIRVANA+</p>
<hr />
<div>[[File:ZXSpectrum48k.jpg|270px|thumb|The original [[ZX Spectrum 16K/48K|16K/48K ZX Spectrum]]]]<br />
<br />
<div style="font-family: Times New Roman; font-size: 20pt; text-align: center; font-style: italic;">Sinclair FAQ Wiki</div><br />
__NOTOC__<br />
<br />
This Wiki is an attempt at rebooting the Sinclair FAQ.<br />
<br />
The long term aim is for it to replace the existing stagnant Sinclair FAQs and Tech Wiki as an up to date repository for Sinclair related information on the internet.<br />
<br />
If you would like to contribute to articles please [[Special:UserLogin|register/log in]].<br />
<br />
''Note: if you created an account before the Wiki was moved from the zxshed site your old username/password should '''still be valid'''.''<br />
<br />
==Current Status==<br />
The wiki is slowly growing, there are several full articles now but it still needs contributions. Please take a look at [[SinclairFAQ talk:What Needs Doing]] to see what parts of the wiki you can help with.<br />
<br />
==Index==<br />
<br />
'''[[Frequently asked questions]]—start here!'''<br />
<br />
'''[[ZX Spectrum|Spectrum systems]]:'''<br />
* Original models: [[ZX Spectrum 16K/48K]] | [[ZX Spectrum+ 128K]] | [[ZX Spectrum +2]] | [[ZX Spectrum +2A/2B, +3/3B]] | [[Timex 2000 series]]<br />
* Compatible systems and clones: [[T34VG1]] | [[SAM Coupé]] | [[Speccy2010]] | [[ZX Spectrum SE]]<br />
<br />
'''Spectrum internals:'''<br />
* Components: [[Schematics]] | [[AY-3-8912]] | [[ZX Spectrum ULA]] | [[Z80]] | [[ZX Spectrum edge connector]]<br />
* Behaviour: [[Contended memory]] | [[Contended IO]] | [[Floating bus]] | [[Spectrum Video Modes]]<br />
<br />
'''Hardware maintenance:''' [[Replacement Components]]<br />
<br />
'''Hardware addons'''<br />
* Floppy drives: [[External floppy drives on the Spectrum +3]] | [[Beta Disk]] | [[+D]] | [[DISCiPLE]] | [[Didaktik 80]] | [[MB-02+]] | [[Opus Discovery]]<br />
* Other storage: [[DivIDE]] | [[ZX Interface 1]] (Microdrive and ZX Network) | [[Messenger]] | [[Mirage Microdriver]] | [[Multiface]] One/128/3 | [[Rotronics Wafadrive]]<br />
* Mouse/joystick: [[AMX Mouse]] | [[Kempston Joystick Interface|Kempston]] | [[ZX Interface 2]]<br />
* Printers: [[ZX Printer]]<br />
* Speech synthesis: [[SP0256]]<br />
* Networking: [[Spectranet]]<br />
<br />
'''Standards:''' [[IDEDOS]] | [[ULAplus]] | [[X80]] | [[ZXI standard]]<br />
<br />
'''System software:''' [[Sinclair BASIC history]] | [[ROM images]] | [[+3DOS]] | [[+3e]] | [[Open82]] | [[OpenSE]] | [[Spectrum tape interface]] | [[Channels and streams]]<br />
<br />
'''Software development:''' [[Z80 Programming]] | [[:Category:Specbas|SpecBAS]] | [[18×18 icon format]] | [[BIFROST* Engine]] | [[NIRVANA Engine]] | [[NIRVANA+ Engine]]<br />
<br />
'''[[Emulators]]'''<br />
<br />
'''[[:Category:File Formats|File formats]]:'''<br />
* [[:Category:Native file formats|Native]]: [[FZX format|FZX]] | [[Spectrum tape interface]]<br />
* [[:Category:Emulator Disk Image Formats|Disk]]: [[DSK format|DSK/EDSK]] | [[UDI format|UDI]] | [[TRD format|TRD/SCL]] | [[MGT format|MGT/IMG]] | [[OPD format|OPD/OPU]] | [[D80 format|D40/D80]] | [[HDF format|HDF]]<br />
* [[:Category:Emulator Tape Image Formats|Tape]]: [[PZX format|PZX]] | [[TAP format|TAP]] | [[TZX format|TZX]]<br />
* [[:Category:Emulator Snapshot File Formats|Snapshot]]: [[SNA format|SNA]] | [[Z80 format|Z80]] | [[ZX-State format|ZX-State (SZX)]]<br />
<br />
'''[[:Category:Filesystems|Filesystems]]:'''<br />
* [[MGT filesystem]]<br />
<br />
'''[[:Category:Companies|Companies]]:''' [[Sinclair Research Ltd|Sinclair Research]] | [[Miles Gordon Technology]] | [[SAM Computers Ltd|SAM Computers]]<br />
<br />
'''Spectrum culture:''' [[Harry S Price]] | [[Matthew Smith]] | [[Where Are They Now?]]<br />
<br />
==External Links==<br />
[http://scratchpad.wikia.com/wiki/ZX_Spectrum_technical_information The Tech Wiki] which contains corrections to some of the material in the c.s.s faq reference section, and details of new projects such as the ULAplus, and the "128Ke" idealised Spectrum 128K specification.<br />
<br />
[http://www.sinclairfaq.org/cssfaq/index.html The comp.sys.sinclair FAQ] which contains the majority of the technical information about the Sinclair ZX80, ZX81, and Spectrum range of computers<br />
<br />
[http://www.worldofspectrum.org/WoSFAQ.html The WoS FAQ]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1440BIFROST* Engine2015-08-03T01:39:42Z<p>Einar: </p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
* [http://www.worldofspectrum.org/forums/discussion/50272/redirect/p1 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
* [http://www.worldofspectrum.org/forums/discussion/50753/new-game-complica-dx/p1 Complica DX] by Einar Saukas, Dave Hughes, Yerzmyey<br />
<br />
List of games currently under development:<br />
<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon ZEXED] by Einar Saukas, Dave Hughes<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon MIDNIGHT RIDERS FANCLUB] by Einar Saukas<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1439BIFROST* Engine2015-08-03T00:22:53Z<p>Einar: </p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
* [http://www.worldofspectrum.org/forums/discussion/50753/new-game-complica-dx/p1 Complica DX] by Einar Saukas, Dave Hughes, Yerzmyey<br />
<br />
List of games currently under development:<br />
<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon ZEXED] by Einar Saukas, Dave Hughes<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon MIDNIGHT RIDERS FANCLUB] by Einar Saukas<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1378BIFROST* Engine2015-06-11T17:18:12Z<p>Einar: </p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens Prologue] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
<br />
List of games currently under development:<br />
<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon ZEXED] by Einar Saukas, Dave Hughes<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon MIDNIGHT RIDERS FANCLUB] by Einar Saukas<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1377NIRVANA Engine2015-06-11T17:09:35Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 22 character rows by 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
* [http://www.mobygames.com/game/zx-spectrum/stormfinch Stormfinch] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1376NIRVANA Engine2015-06-11T17:07:14Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 22 character rows by 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
* [http://www.mobygames.com/game/zx-spectrum/stormfinch StormFinch] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1133BIFROST* Engine2014-11-20T02:41:42Z<p>Einar: </p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon ZEXED] by Einar Saukas, Dave Hughes<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon MIDNIGHT RIDERS FANCLUB] by Einar Saukas<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1132BIFROST* Engine2014-11-19T19:51:32Z<p>Einar: </p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area of 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
* [https://sites.google.com/site/zxgraph/home/einar-saukas/soon ZEXED] by Einar Saukas, Dave Hughes<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1131NIRVANA Engine2014-11-19T19:50:22Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 22 character rows by 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1130BIFROST* Engine2014-11-19T19:49:40Z<p>Einar: </p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], featuring sample tiles by Dave Hughes, supporting a multicolour square area with 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1129NIRVANA Engine2014-11-19T18:24:39Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area with 22 character rows by 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1128BIFROST* Engine2014-11-19T18:24:16Z<p>Einar: </p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], released with demo graphics by Dave Hughes, supporting a multicolour square area with 18 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=BIFROST*_Engine&diff=1127BIFROST* Engine2014-11-19T18:22:32Z<p>Einar: Created page with "The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by Einar Saukas, released with demo graphics by Dave Hughes, supporting a multicolour squar..."</p>
<hr />
<div>The '''BIFROST* Engine''' is a multicolour 8×1 graphics engine written by [[User:Einar|Einar Saukas]], released with demo graphics by Dave Hughes, supporting a multicolour square area with 22 character rows by 18 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.ime.usp.br/~einar/bifrost/ this link]. The latest version is available for download [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=44660 here].<br />
<br />
List of released games using the '''BIFROST* Engine''':<br />
<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0028175 Knights & Demons DX] by Baron Ashler, Einar Saukas, Craig Stevenson<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=49220 Pets vs Aliens] by Einar Saukas, Jarrod Bentley, Yerzmyey<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1126NIRVANA Engine2014-11-19T18:09:43Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour square area with 22 character rows by 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1125NIRVANA Engine2014-11-19T18:09:19Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour square area of 22 character rows by 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1124NIRVANA Engine2014-11-19T18:08:25Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting a multicolour area of 22 character rows by 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=Main_Page&diff=1123Main Page2014-11-19T18:05:13Z<p>Einar: </p>
<hr />
<div>[[File:ZXSpectrum48k.jpg|270px|thumb|The original [[ZX Spectrum 16k/48k|16K/48K ZX Spectrum]]]]<br />
<br />
<div style="font-family: Times New Roman; font-size: 20pt; text-align: center; font-style: italic;">Sinclair FAQ Wiki</div><br />
__NOTOC__<br />
<br />
This wiki is an attempt at rebooting the Sinclair FAQ.<br />
<br />
At the moment it is simply an experiment to see whether the Sinclair community think it is a suitable way to take the FAQ forwards, and whether it will encourage participation and hopefully avoid the pitfalls that have plagued the original FAQ and the Tech Wiki.<br />
<br />
If this experiment is successful the aim is for it to replace the existing Sinclair FAQs and Tech Wiki as a central repository for Sinclair related information on the internet.<br />
<br />
To edit pages please [[Special:UserLogin|register/log in]].<br />
<br />
==Current Status==<br />
The wiki is slowly growing, there are several full articles now but it still needs contributions. Please take a look at [[SinclairFAQ_talk:What Needs Doing]] to see what parts of the wiki you can help with.<br />
<br />
==Index==<br />
<br />
'''[[Frequently asked questions]] - start here!'''<br />
<br />
'''[[ZX Spectrum|Spectrum systems]]:'''<br />
* Original models: [[ZX Spectrum 16k/48k]] | [[ZX Spectrum+ 128K]] | [[ZX Spectrum +2]] | [[ZX Spectrum +2A/2B, +3/3B]] | [[Timex 2000 series]]<br />
* Compatible systems and clones: [[SAM Coupé]] | [[Speccy2010]] | [[ZX Spectrum SE]]<br />
<br />
'''Spectrum internals:'''<br />
* Components: [[Schematics]] | [[AY-3-8912]] | [[The Spectrum ULA]] | [[Z80]] | [[ZX Spectrum Edge Connector]]<br />
* Behaviour: [[Contended memory]] | [[Contended IO]] | [[Floating bus]] | [[Spectrum Video Modes]]<br />
<br />
'''Hardware maintenance:''' [[Replacement Components]]<br />
<br />
'''Hardware addons'''<br />
* Storage: [[DivIDE]] | [[+D]] | [[DISCiPLE]] | [[ZX Interface 1]] (Microdrive and ZX Network) | [[External floppy drives on the Spectrum +3]] | [[Messenger]]<br />
* Mouse/Joystick: [[Kempston Joystick Interface|Kempston]] | [[ZX Interface 2]]<br />
* Printers: [[ZX Printer]]<br />
<br />
'''Standards:''' [[IDEDOS]] | [[ULAplus]] | [[X80]] | [[ZXI standard]]<br />
<br />
'''System software:''' [[ROM images]] | [[+3DOS]] | [[+3e]] | [[Open82]] | [[OpenSE]] | [[Spectrum tape interface]] | [[Channels and streams]]<br />
<br />
'''Software development:''' [[Z80 Programming]] | [[:Category:Specbas|SpecBAS]] | [[18x18 icon format]] | [[BIFROST* Engine]] | [[NIRVANA Engine]]<br />
<br />
'''[[Emulators]]'''<br />
<br />
'''[[:Category:File Formats|File formats]]:'''<br />
* [[:Category:Native file formats|Native]]: [[FZX format|FZX]] | [[Spectrum tape interface]]<br />
* [[:Category:Emulator Disk Image Formats|Tape]]: [[HDF format|HDF]]<br />
* [[:Category:Emulator Tape Image Formats|Tape]]: [[PZX format|PZX]] | [[TAP format|TAP]] | [[TZX format|TZX]]<br />
* [[:Category:Emulator Snapshot File Formats|Snapshot]]: [[SNA format|SNA]] | [[Z80 format|Z80]] | [[ZX-State format|ZX-State (SZX)]]<br />
<br />
'''[[:Category:Filesystems|Filesystems]]:'''<br />
* [[MGT filesystem]]<br />
<br />
'''[[:Category:Companies|Companies]]:''' [[Sinclair Research Ltd|Sinclair Research]] | [[Miles Gordon Technology]] | [[SAM Computers Ltd|SAM Computers]]<br />
<br />
'''Spectrum culture:''' [[Harry S Price]] | [[Matthew Smith]] | [[Where Are They Now?]]<br />
<br />
==External Links==<br />
[http://scratchpad.wikia.com/wiki/ZX_Spectrum_technical_information The Tech Wiki] which contains corrections to some of the material in the c.s.s faq reference section, and details of new projects such as the ULAplus, and the "128Ke" idealised Spectrum 128K specification.<br />
<br />
[http://www.sinclairfaq.org/cssfaq/index.html The comp.sys.sinclair FAQ] which contains the majority of the technical information about the Sinclair ZX80, ZX81, and Spectrum range of computers<br />
<br />
[http://www.worldofspectrum.org/WoSFAQ.html The WoS FAQ]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1122NIRVANA Engine2014-11-19T17:03:37Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev & others<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev & others<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1121NIRVANA Engine2014-10-01T00:11:43Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48945 MultiDude] by Denis Grachev<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1119NIRVANA Engine2014-08-08T03:36:06Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=48356 MultiDude] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1110NIRVANA Engine2014-08-02T00:50:20Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [https://www.dropbox.com/sh/bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?p=762302#post762302 MultiDude] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1082NIRVANA Engine2014-05-26T19:14:29Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [http://www.worldofspectrum.org/forums/showpost.php?p=739791&postcount=122 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?p=762302#post762302 MultiDude] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47629 Assembloids] by Martin /enthusi<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1080NIRVANA Engine2014-05-14T05:22:23Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [http://www.worldofspectrum.org/forums/showpost.php?p=739791&postcount=122 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines by Denis Grachev and Einar Saukas, available [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?p=762302#post762302 MultiDude] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1079NIRVANA Engine2014-05-13T15:37:16Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [http://www.worldofspectrum.org/forums/showpost.php?p=739791&postcount=122 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). It was also ported to Pentagon machines, provided [http://www.worldofspectrum.org/forums/showpost.php?p=768848&postcount=215 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?p=762302#post762302 MultiDude] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1078NIRVANA Engine2014-05-13T14:32:33Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [http://www.worldofspectrum.org/forums/showpost.php?p=739791&postcount=122 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). I was also ported to Pentagon machines, provided [http://www.worldofspectrum.org/forums/showpost.php?p=768798&postcount=214 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
<br />
List of games currently under development:<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?p=762302#post762302 MultiDude] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=44932 Snake Escape] by Einar Saukas<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1077NIRVANA Engine2014-05-13T14:22:35Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [http://www.worldofspectrum.org/forums/showpost.php?p=739791&postcount=122 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). I was also ported to Pentagon machines, provided [http://www.worldofspectrum.org/forums/showpost.php?p=768798&postcount=214 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1076NIRVANA Engine2014-05-05T21:51:21Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [[User:Einar|Einar Saukas]], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [http://www.worldofspectrum.org/forums/showpost.php?p=739791&postcount=122 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). There's also an unofficial (partial?) port for Pentagon machines, as described [http://www.worldofspectrum.org/forums/showthread.php?p=762586#post762586 here]. Moreover, engine logos can be obtained [http://www.worldofspectrum.org/forums/showthread.php?t=47436 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
<br />
[[Category:Graphics engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=NIRVANA_Engine&diff=1071NIRVANA Engine2014-05-05T12:33:37Z<p>Einar: </p>
<hr />
<div>The '''NIRVANA Engine''' is a 'bicolour' (multicolour 8×2) graphics engine written by [http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Einar+Saukas$ Einar Saukas], supporting graphics using 22 character rows and 30 character columns. It's open source and royalty-free (even for commercial programs). Further details can be found in [http://www.worldofspectrum.org/forums/showthread.php?t=45538 this thread]. The latest version is available for download [http://www.worldofspectrum.org/forums/showpost.php?p=739791&postcount=122 here].<br />
<br />
It natively supports all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). There's also an unofficial (partial?) port for Pentagon machines, as described [http://www.worldofspectrum.org/forums/showthread.php?p=762586#post762586 here].<br />
<br />
List of released games using the '''NIRVANA Engine''':<br />
<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=46735 DreamWalker: Alter Ego 2] by Denis Grachev<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47108 El Stompo] by Dave "R-Tape" Hughes<br />
* [http://www.worldofspectrum.org/forums/showthread.php?t=47402 Sun Bucket] by Dave "R-Tape" Hughes<br />
<br />
[[Category:Game engines]]</div>Einarhttps://sinclair.wiki.zxnet.co.uk/w/index.php?title=User:Einar&diff=1064User:Einar2014-04-25T21:03:46Z<p>Einar: </p>
<hr />
<div>Author of [http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 BIFROST*] and [http://www.zxshed.co.uk/sinclairfaq/index.php5?title=NIRVANA_Engine NIRVANA] Engines, [http://www.worldofspectrum.org/infoseekid.cgi?id=0027996 ZX7] compressor, and [http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Einar+Saukas$ other programs] for the ZX-Spectrum.</div>Einar